CheatDroid 4.1 is out
4.1 came out of writing the game guides. Every time a game hid its coins somewhere CheatDroid couldn’t follow, I built what was missing and tried it on that game. That made five versions on 19 October, 4.1.0 to 4.1.4, and 4.1.5 on 24 October; this page has all of them.
Memory
- Every type, or all at once. Byte, Short, Int, Long, Float and Double, or Auto for a number whose type you don’t know, and each match says what it was found as. Text in UTF-8 or UTF-16, byte patterns with
??, ranges (10~20) and groups (100;3;250). - Unknown values on big games. The first scan keeps a snapshot of memory instead of a list: 576 million candidates in 672 MB on Bridge Race, and one Changed later 211 were left. An Int search there went from 4 seconds to 1.
- Encrypted values the way Anti-Cheat Toolkit keeps them, with its decoy copy moved along when you set one.
- Pointers. Find pointers is a step you can undo, and the memory view follows an address to what it points at and takes offsets (
7A1234F0+18). - Set and freeze, also at least or at most, Undo after Set, and a saved list that stays through New scan.
- Time jump for timers and offline earnings, with the clock put back afterwards.
Scripts
GameGuardian’s Lua with its gg functions and dialogs, the menus opening over the game, 5.3’s operators translated. For 4.1.4 I ran four scripts people share for GameGuardian, fixed what they tripped over, and all four run now: Subway Surfers Universal Script, Nonograms Katana, RChainer and Multiplier. Searches take GameGuardian’s address range, groups can mix types (0.5F;100D), and a script can keep its settings and write files in CheatDroid’s scripts folder, which is the only place it can. Running a script.
Save files
- JSON as fields in every editor, also when it’s base64, zlib or gzip inside another value, with a SHA-256, SHA-1 or MD5 next to it kept in step.
- Unity PlayerPrefs decoded, Anti-Cheat Toolkit’s ObscuredPrefs opened, and Easy Save 3 files as fields.
- What changed. Entries the game rewrote while the file was open turn green, with the old value underneath. Usually that’s the coins.
- Big saves. Rows show the start of a long value, so a 524,371-character PlayerPrefs string no longer takes the app down; 4.1.1 climbed to 2.9 GB on it. The database editor says when edits are waiting for Save, and saving no longer leaves an empty journal owned by root beside the database.
- The hex editor puts the cursor on the byte under your finger. Up to 4.1.4 a tap landed as much as half a row lower and to the right, and a tap on a byte’s second digit started typing in the middle of it. A Bus Fever Party save is how I found out, and 4.1.5 fixes it.
Pro
Looking is free, changing a running game is Pro: setting, freezing, a script that writes, and time jump. $14.87 once.
Updating
4.x shows the update in its menu within a day, or download 4.1.5 and install it over the old one. Pro and your settings stay.